Research 🔬
My research spans across algorithm and hardware. I'm interested in AR/VR Graphics, Hardware Architecture, Imaging System, and AI (e.g. Embodied Intelligence, Generative AI).
Click on each area below to expand details and related publications.
AR/VR Neural Rendering and Hardware Acceleration
Developing neural rendering algorithms for AR/VR systems and designing corresponding hardware accelerators. This includes real-time Gaussian splatting on mobile devices, foveated rendering pipelines, display-rendering power co-optimization, and streaming architectures for neural rendering.
Related Publications
Imaging System Design
Designing sensors and optics for imaging systems, along with co-optimized downstream vision models. This involves in-sensor compression inspired by efficient coding theory, and privacy-preserving optical feature separation.
Related Publications
Robotics and Embodied Intelligence
Exploring robot perception and learning for autonomous systems, including open-world 3D object detection, sensorimotor coordination, and navigation skill acquisition from demonstrations.