🔬 Research
I am interested in end-to-end hardware-software co-design. My publications span AR/VR, AI, and imaging systems.
I am also an AI maximalist interested in Autoresearch/AI4S, aiming to accelerate scientific discovery by orders of magnitude and unlock research that was previously impossible.
AR/VR Systems
Building efficient AR/VR systems through joint optimization across rendering algorithms, displays, hardware, and perception. This includes power-aware tone mapping, real-time Gaussian splatting, foveated rendering, and streaming architectures for immersive content.
Related Publications
AI Systems
Developing artificial intelligence across generative and multimodal learning, embodied perception, and robot learning. This work spans controllable visual generation, cross-modal alignment, open-world perception, and autonomous systems.
Related Publications
Imaging Systems
Designing sensors and optics for imaging systems, along with co-optimized downstream vision models. This involves in-sensor compression inspired by efficient coding theory and privacy-preserving optical feature separation.